ZScript features
ZScript has and will continue to expand with a vast number of features.
Current
The following are now present in GZDoom 3.0:
- DECORATE compatibility
- Auto-cast typing constant variables
- String constants
- Name constants
- Local variables (known as user variables in DECORATE)
- Ability to define and manipulate custom actor pointers
- Custom functions
- Arrays
- Map data access (and partial control)
- Weapon/CustomInventory variables
invoker.varnamehere target.A_ChangeVelocity(...)
- Dynamic arrays
- Custom menu definition
- SBARINFO replacement
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