ZDoom CL
ZDoom CL, also known as ZDoom Classic, is a
History
ZDoom CL initially released with only a software renderer. Starting from version 2.1.4a GL, an
Legacy
A year later, on March 28, 2020, drfrag made another ZDoom CL release. Instead of being based off ZDoom 2.1.4, this build was based off ZDoom 2.1.7 and had a different scope than the previous versions. The OpenGL renderer was dropped, making this version of ZDoom CL run purely in software.
Features
- All features from ZDoom 2.1.4 (ACS, etc) and GZDoom 1.0.17a (recreated GZDoom 1.0.18 renderer backported to 1.0.17)
- Various patches, ZDoom CL is the equivalent of ZDoom 2.2 in terms of feature set
- OpenGL 1.1 based renderer (2.1.4a GL)
- Includes sprite billboard options from GZDoom 1.0.31
- Compiled with Pentium architecture optimizations
- Sprite and wall distance culling to improve performance
- Low detail modes (from ZDoom LE) (3x2, 4x4)
- Quad horizontally and double vertically render modes (From ZDoom LE)
- Options to switch between
Direct3D and DirectDraw rendering (Worldsim, backend) - Pixel doubled and quadrupled low resolution DirectDraw modes (from ZDoom 2.3) for more recent Windows versions
- Modernized keyboard layout
- Support for older versions of DeHacked patches
ZDoom CL 2.1.8 features
- All features from ZDoom 2.1.7 (ACS, etc)
- Sprite and wall distance culling to improve performance
- Includes a Direct3D/DirectDraw backend
- Ability to run older mods in PK3 format
System requirements
- ZDoom CL requires the following: 486 DX4-100, 16 MB RAM, 1 MB
SVGA card and Windows 95. For OpenGL mode a graphics card with GL 1.1 support is required.
External links
- ZDoom CL 2.1.8 binaries, hosted by GitHub
- ZDoom CL 2.1.4a GL R2 binaries, OpenGL version, hosted by GitHub
- ZDoom CL 2.1.4a R2 binaries, hosted by GitHub
- ZDoom CL 2.1.4a GL binaries, OpenGL version, hosted by GitHub
- ZDoom CL 2.1.4a binaries, hosted by GitHub
- ZDoom CL 2.1.4 R2 binaries, hosted by GitHub
- ZDoomCL 2.1.8 Development thread
- ZDoom Classic thread, has the most build details, at the Vogons forums