VelFromAngle
Usage
Sets the actor's xy velocity based on the provided speed and angle.
Parameters
- speed - Default is 1e37 which tells GZDoom to use the Actor's speed property. The speed of the Actor's new velocity
- angle - Default is 1e37 which tells GZDoom to use the Actor's current angle. The direction of the Actor's new velocity
Examples
void A_SpawnImpBall() { let missile = Spawn("DoomImpBall", pos + (0,0,32)); if (missile) { missile.target = self; missile.angle = angle; // Set the missile's angle to the Imp's missile.VelFromAngle(); // Launch the Imp ball in the direction the missile is facing using the missile's speed property } }
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