Tutorials
Tutorials are detailed guides on how to use certain features of ZDoom.
The basics
If you've never made a map in ZDoom before, this is where you should start.
Level-related
Level editing related tutorials.
ACS-related
ACS and script tutorials.
DECORATE-related
Tutorials for the new actors using DECORATE.
ZScript-related
Tutorials for using ZScript.
Other
Tutorials that don't fit the other categories.
External links
- The ZDoom Knowledge Base
- Essel's mapping tips and tricks
- Realm 667 Tutorials subforum
- Tormentor's tutorials on design and detail
- Dragonfly's's tutorials
- Doomkid's tutorials
Kappes Buur's Tutorials
What use is a 3D construct
Rex's Tutorials
- So You Want to be a DooM Editor
- Getting Started: Tools of the Trade
- Basics of Design and Gameplay
- What Makes a Good Map
- Using Custom Textures
- Editing Maps With GZDooM features
- Making Sprites From Models for Use in (G)ZDooM
- Resizing sprites With Minimal Image Degradation
- Creating Hub Structures in ZDooM
- Using DECORATE to create custom items
- Anatomy of a Cutscene
- Creating a Multi-Floor Elevator
WildWeasel's tutorials
- How To Make Your First Basic Gun
- New Sprites and How They Work For Guns
- Altfires, Projectiles, and Accuracy
- Inheritance and Other Time Savers
- Inventory "Variables" and Making a Sniper Rifle
- How to Make Your Weapons Fun to Use
- Making Your Project Less of a Pain to Download and Run
- New Ammo Types and Weapons That Reload
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.