Thing_SpawnNoFog
Spawns a thing without the teleporter fog. Note that this special requires the actor being spawned to have a SpawnID. To spawn an actor without one, use the SpawnSpot function instead.
137:Thing_SpawnNoFog (tid, type, angle, newtid)
- tid: Thing ID of the map spot to spawn the thing at
- type: Type of thing to spawn
- angle: Byte angle for the thing to face
- newtid: TID to give spawned thing
Usage
- tid is a number that makes a thing unique, the default is zero, and therefore, a TID is usually set to something else, like 1. In Doom Builder, you have to right-click on a thing, select the “Effects” tab and change the Thing Tag to something besides 0.
- The type is actually from the list of spawn numbers. You can either use the number or the defined name (T_SOMETHING) for clarity.
- When using this special on a linedef or a thing in UDMF, you can use the arg1str property to define a class name instead of the arg1 property to define a spawn number.
- angle is a number between 0–255, representing a byte angle.
- newtid is just a way to make the spawned thing unique if you need to refer to it later. It is just a number.
Examples
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External links
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