Thing_Projectile2
void Thing_Projectile2 (int tid, int type, int angle, int speed, int vspeed, int gravity, int newtid)
Usage
Thing_Projectile2 is the same as Thing_Projectile and Thing_ProjectileGravity, except you can give the new projectile a TID. Note that this function requires the actor being spawned to have a SpawnID. To spawn an actor without one, use the SpawnProjectile function instead.
Examples
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