Thing_Damage2
int Thing_Damage2 (int tid, int amount, str type);
Usage
This is exactly the same as Thing_Damage, except the damage type is specified by name.
The return value is the number of things damaged.
Parameters
- tid: TID of the thing you want to damage.
- amount: The amount of damage the thing will receive.
- type: The damagetype to use. See Damage types.
Examples
![]() |
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.