Teleport_ZombieChanger
Teleports the activating thing to a new location, but without fog or a delay. After teleporting, the teleported object switches to its pain state. If tag is 0, it will use a random teleport destination out of those with the matching tid. This can be restricted to certain sectors if tag non-zero. If tid is 0 and tag is non-zero, it will use the first teleport destination found in the first sector with the matching tag.
39:Teleport_ZombieChanger (tid, tag)
- tid: Thing ID of the destination spot
- tag: Tag of destination sector
Conversions from linedef types
The following Doom map format types can be converted as Teleport_ZombieChanger:
Type | Conversion | Trigger |
---|---|---|
![]() | Teleport_ZombieChanger(0, tag) | Player Cross, Repeatable, Monsters Activate |
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