Teleport_Line

Silently teleports a thing between two lines. A pair of lines with this special can share the same id (thisid and destid are the same) because a line will never teleport to itself. This special also behaves like Line_SetIdentification by setting the line ID of the any lines it is used on. Note: Cannot be used directly in ACS scripts but can be set to lines with SetLineSpecial.

215:Teleport_Line (thisid, destid, flip)

Warning: This special is not fully supported by the UDMF map format. Certain parameters, noted below, have been made obsolete by the ability to directly specify properties within the linedef structure. These parameters should be set to 0 when using the UDMF format.
  • thisid: Line ID of this line. Obsolete in UDMF.
  • destid: Line ID of destination line
  • flip: Set this to 1 to flip the teleported thing 180 degrees

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Teleport_Line:

TypeConversionTrigger
Boom 243:W1 Teleport LineTeleport_Line (tag, tag, 0)Player Cross, Monsters Activate
Boom 244:WR Teleport LineTeleport_Line (tag, tag, 0)Player Cross, Repeatable, Monsters Activate
Boom 262:W1 Teleport Line (Reversed)Teleport_Line (tag, tag, 1)Player Cross, Monsters Activate
Boom 263:WR Teleport Line (Reversed)Teleport_Line (tag, tag, 1)Player Cross, Repeatable, Monsters Activate
Boom 264:W1 Teleport Line Monsters Only (Reversed)Teleport_Line (tag, tag, 1)Monster Cross
Boom 265:WR Teleport Line Monsters Only (Reversed)Teleport_Line (tag, tag, 1)Monster Cross, Repeatable
Boom 266:W1 Teleport Line Monsters OnlyTeleport_Line (tag, tag, 0)Monster Cross
Boom 267:WR Teleport Line Monsters OnlyTeleport_Line (tag, tag, 0)Monster Cross, Repeatable
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