Stairs_BuildUpDoomCrush

273:Stairs_BuildUpDoomCrush (tag, speed, height, delay, reset)

  • tag:
  • speed:
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  • reset:

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Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Stairs_BuildUpDoomCrush:

TypeConversionTrigger
Doom 100:W1 Build Stairs 16 + CrushStairs_BuildUpDoomCrush (tag, 32, 16, 0, 0)Player Cross
Doom 127:S1 Build Stairs 16 + CrushStairs_BuildUpDoomCrush (tag, 32, 16, 0, 0)Player Use
Boom 257:WR Build Stairs 16 + CrushStairs_BuildUpDoomCrush (tag, 32, 16, 0, 0)Player Cross, Repeatable
Boom 259:SR Build Stairs 16 + CrushStairs_BuildUpDoomCrush (tag, 32, 16, 0, 0)Player Use, Repeatable
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