Stairs_BuildUpDoom

217:Stairs_BuildUpDoom (tag, speed, height, delay, reset)

  • tag: Tag of first sector in staircase
  • speed: How quickly the steps rise
  • height: Height of each step
  • delay: Number of tics the staircase waits between steps
  • reset: Tics until the stairs return to their original heights (0 if never)

Builds a staircase. The sectors that make up the staircase are determined using the normal Doom mechanism.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as :

TypeConversionTrigger
Doom 7:S1 Build Stairs 8Stairs_BuildUpDoom (tag, 2, 8)Player Use
Heretic 7:S1 Build Stairs 8Stairs_BuildUpDoom (tag, 8, 8)Player Use
Doom 8:W1 Build Stairs 8Stairs_BuildUpDoom (tag, 2, 8)Player Cross
Heretic 8:W1 Build Stairs 8Stairs_BuildUpDoom (tag, 8, 8)Player Cross
Strife 100:W1 Build Stairs 16 CrushStairs_BuildUpDoom (tag, 32, 16, 0, 0)Player Cross
Heretic 106:W1 Build Stairs 16Stairs_BuildUpDoom (tag, 8, 16)Player Cross
Heretic 107:S1 Build Stairs 16Stairs_BuildUpDoom (tag, 8, 16)Player Use
Strife 127:S1 Build Stairs 16 CrushStairs_BuildUpDoom (tag, 32, 16, 0, 0)Player Use
Boom 256:WR Build Stairs 8Stairs_BuildUpDoom (tag, 2, 8, 0, 0)Player Cross, Repeatable
Boom 258:SR Build Stairs 8Stairs_BuildUpDoom (tag, 2, 8, 0, 0)Player Use, Repeatable
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