SoundSequenceOnSector
void SoundSequenceOnSector (int tag, string seqname, int location);
Usage
Plays a sound sequence defined in SNDSEQ lump. The location parameter determines from where exactly the sound comes. Possible values are the following constants:
- SECSEQ_FLOOR: From the floor and below
- SECSEQ_CEILING: From the ceiling and up
- SECSEQ_FULLHEIGHT: At any height from the sector
- SECSEQ_INTERIOR: Between the floor and ceiling
Examples
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