Sector_SetPlaneReflection

159:Sector_SetPlaneReflection (tag, floor, ceiling)

  • tag: Tag of affected sectors
  • floor: Amount of reflectiveness of the floor. 0 means none and 255 means fully reflective.
  • ceiling: Amount of reflectiveness of the ceiling. 0 means none and 255 means fully reflective.
Warning: This feature does not work in ZDoom but in its OpenGL children ports.


Makes the tagged sector floors and/or ceilings reflective like mirrors. If used improperly this can reduce the frame rate quite drastically. You should keep the amount of reflective planes as small as possible.

This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.