Scroll_Texture_Offsets

For compatibility, 0 and any value larger than 7 will scroll all parts of the linedef.

225:Scroll_Texture_Offsets (flags)

  • flags: Which parts of the linedef should scroll. Can be a combination of the following values:
    • 1: scroll the upper texture
    • 2: scroll the mid texture
    • 4: scroll the lower texture

Scrolls a texture both horizontally and vertically. This special only affects the line it is being placed on. The amount of scrolling is determined from the texture offsets on the first side of this line. Only the first side can be scrolled with this special. This special is mainly provided for Boom compatibility.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Scroll_Texture_Offsets:

TypeConversionTrigger
Boom 255:Scroll Wall Using Sidedef OffsetsScroll_Texture_Offsets ()
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