Scroll_Texture_Left

flags can be a combination of the following values:

  • 1: scroll the upper texture
  • 2: scroll the mid texture
  • 4: scroll the lower texture

100:Scroll_Texture_Left (speed [, flags])

  • speed: Speed to scroll
  • flags: Which parts of the linedef should scroll

Scrolls a texture to the left.

For compatibility, 0 and any value larger than 7 will scroll all parts of the linedef.

The Doom linetype 48 is translated to Scroll_Texture_Left(64, 0).

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Scroll_Texture_Left:

TypeConversionTrigger
Doom 48:Scrolling Wall LeftScroll_Texture_Left (64)
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