Polymost
Polymost is a software and OpenGL renderer developed by


The Polymost renderer in ZDoom could only render world geometry, either in wireframe or in solid colors. It could be tested by setting r_polymost to 1 (wireframe), 2 (solid colors with wireframe) or 3 (solid colors without wireframe) in the console.
Note that:
- It was overlaid on the software renderer output. In wireframe mode, it was still playable; but in solid colors mode, the polygons masked the normal view entirely, rendering actors invisible.
- Since it was part of the software renderer, if you use the OpenGL renderer from GZDoom or Skulltag, this would have had no effect.
The two screenshots illustrate the difference between Doom's horizontal projection and the true 3D perspective of polymost.

One other console variable affected the polymost rendering: gtang. It corresponded to the global tilt angle, in