PlayerNumber
int PlayerNumber (void)
Usage
Returns the player number for the player who activated the script, starting at 0. For scripts that were not activated by a player, PlayerNumber will return -1.
Examples
A useful application of this command is to give each player an individual TID. The code to do this is:
script 5 ENTER { Thing_ChangeTID(0, 1000 + PlayerNumber()); }
This will assign players TIDs of 1000, 1001, 1002... so they can be accessed individually. They can also be accessed as a group using for loops. The following script gives all players maximum health based on the TIDs from script 5.
script 10 (void) { for (int n = 0; n < PlayerCount(); n++) SetActorProperty(1000 + n, APROP_HEALTH, 200); }
This example will add to a map level variable if the activator of the script is a player. It takes advantage of the fact that PlayerNumber will return -1 for a non-player activator.
int teamkills; script 15 (void) { if (PlayerNumber() >= 0) { teamkills++; } }
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