PlayerIsLoggedIn
Returns true if the player is logged in via the specified login server.
![]() |
Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
int PlayerIsLoggedIn (int playernumber)
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.