PlayerArmorpoints
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Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
int PlayerArmorpoints (void)
Usage
Returns the activator's amount of Armor points. You can also use CheckInventory for “Armor” to achieve the same effect.
Example
1 Script 1 (void)
2 {
3 Print(s: "You have ", d: PlayerArmorpoints(), s: " armor!");
4 }
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