PlayerArmorpoints

Warning: This feature is Skulltag specific, and is not compatible with ZDoom!
To see all of Skulltag's specific features, see Skulltag features.

int PlayerArmorpoints (void)

Usage

Returns the activator's amount of Armor points. You can also use CheckInventory for “Armor” to achieve the same effect.

Example

1 Script 1 (void)
2 {
3     Print(s: "You have ", d: PlayerArmorpoints(), s: " armor!");
4 }
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.