Plat_UpNearestWaitDownStay

172:Plat_UpNearestWaitDownStay (tag, speed, delay)

  • tag: Tag of affected sector
  • speed: Speed of move
  • delay: Tics before going back down

Raises the tagged sector's floor to the height of the next-highest neighboring floor, waits for delay tics, then lowers to its original height.

Examples

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Conversions from linedef types

The following Doom map format types can be converted as Plat_UpNearestWaitDownStay:

TypeConversionTrigger
Strife 155:SR Lift UpPlat_UpNearestWaitDownStay (tag, 16, 105)Player Use, Repeatable
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