Plat_UpNearestWaitDownStay
172:Plat_UpNearestWaitDownStay (tag, speed, delay)
- tag: Tag of affected sector
- speed: Speed of move
- delay: Tics before going back down
Raises the tagged sector's floor to the height of the next-highest neighboring floor, waits for delay tics, then lowers to its original height.
Examples
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Conversions from linedef types
The following Doom map format types can be converted as Plat_UpNearestWaitDownStay:
Type | Conversion | Trigger |
---|---|---|
![]() | Plat_UpNearestWaitDownStay (tag, 16, 105) | Player Use, Repeatable |
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