Plat_UpByValueStayTx

Raises a platform by (height * 8) units, and sets its floor texture to match the floor texture on the front side of the triggering line. If tag is 0, then the sector on the line's back side is used.

230:Plat_UpByValueStayTx (tag, speed, height)

  • tag: Tag of affected sector
  • speed: Speed of move
  • height: Amount to raise by

Examples

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Conversions from linedef types

The following Doom map format types can be converted as Plat_UpByValueStayTx:

TypeConversionTrigger
Doom 14:S1 Floor Up 32 Change TexturePlat_UpByValueStayTx (tag, 4, 4)Player Use
Doom 15:S1 Floor Up 24 Change TexturePlat_UpByValueStayTx (tag, 4, 3)Player Use
Doom 66:SR Floor Up 24 Change TexturePlat_UpByValueStayTx (tag, 4, 3)Player Use, Repeatable
Doom 67:SR Floor Up 32 Change TexturePlat_UpByValueStayTx (tag, 4, 4)Player Use, Repeatable
Boom 143:W1 Lift Up 24 Change TexturePlat_UpByValueStayTx (tag, 4, 3)Player Cross
Boom 144:W1 Lift Up 32 Change TexturePlat_UpByValueStayTx (tag, 4, 4)Player Cross
Boom 148:WR Lift Up 24 Change TexturePlat_UpByValueStayTx (tag, 4, 3)Player Cross, Repeatable
Boom 149:WR Lift Up 32 Change TexturePlat_UpByValueStayTx (tag, 4, 4)Player Cross, Repeatable
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