Plat_PerpetualRaiseLip

207:Plat_PerpetualRaiseLip (tag, speed, delay, lip)

  • tag: Tag of affected sector
  • speed: Speed of move
  • delay: Tics between rise and falls
  • lip: Amount of floor to leave showing when platform is lowered

Starts a perpetual raise platform. If tag is 0, then the sector on the line's back side is used.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Plat_PerpetualRaiseLip:

TypeConversionTrigger
Doom 53:W1 Start Moving FloorPlat_PerpetualRaiseLip (tag, 8, 105, 0)Player Cross
Doom 87:WR Start Moving FloorPlat_PerpetualRaiseLip (tag, 8, 105, 0)Player Cross, Repeatable
Boom 162:S1 Start Moving FloorPlat_PerpetualRaiseLip (tag, 8, 105, 0)Player Use
Boom 181:SR Start Moving FloorPlat_PerpetualRaiseLip (tag, 8, 105, 0)Player Use, Repeatable
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