Plat_DownWaitUpStayLip
206:Plat_DownWaitUpStayLip (tag, speed, delay, lip, sound)
- tag: Tag of affected sector
- speed: Speed of move
- delay: Tics before going back up. Vanilla Doom lifts waited for 3 seconds, or 105 tics.
- lip: Amount of floor to leave showing when platform is lowered
- sound: if 0 the platform sound is used, if 1 the moving floor sound is used
Lowers a platform, waits, and then raises it back to its original position. If tag is 0, then the sector on the line's back side is used.
Examples
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Conversions from linedef types
The following Doom map format types can be converted as DownWaitUpStayLip:
Type | Conversion | Trigger |
---|---|---|
![]() | Plat_DownWaitUpStayLip (tag, 32, 105, 0) | Player Cross, Monsters Activate |
![]() | Plat_DownWaitUpStayLip (tag, 32, 105, 0) | Player Cross |
![]() | Plat_DownWaitUpStayLip (tag, 32, 105) | Player Use |
![]() | Plat_DownWaitUpStayLip (tag, 32, 105, 0) | Player Use, Repeatable |
![]() | Plat_DownWaitUpStayLip (tag, 32, 105, 0) | Player Cross, Repeatable, Monsters Activate |
![]() | Plat_DownWaitUpStayLip (tag, 32, 105, 0) | Player Cross, Repeatable |
![]() | Plat_DownWaitUpStayLip (tag, 64, 105, 0) | Player Cross, Repeatable |
![]() | Plat_DownWaitUpStayLip (tag, 64, 105, 0) | Player Cross |
![]() | Plat_DownWaitUpStayLip (tag, 64, 105, 0) | Player Use |
![]() | Plat_DownWaitUpStayLip (tag, 64, 105, 0) | Player Use, Repeatable |
![]() | Plat_DownWaitUpStayLip (tag, 8, 1050, 0, 1) | Player Use, Repeatable |
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