Particles
Particles are very simple objects (much simpler than actors) that are used by ZDoom for several special effects:
- Missile trails behind actors with the GRENADETRAIL or ROCKETTRAIL flags.
- Helix trail around railgun attacks.
- Red, green, blue, yellow, purple, black or white particle fountains actors.
Since they are extremely simple, the engine can supports displaying thousands of particles at once.
The following console variables affect particles:
- cl_rockettrails
- cl_bloodtype
- cl_pufftype
- r_maxparticles
- r_rail_smartspiral
- r_rail_spiralsparsity
- r_rail_trailsparsity
- gl_particles_style
(OpenGL only: not supported by ZDoom)
Particles can have one of the following colors:
- ██ black
- ██ blue
- ██ blue1
- ██ dred
- ██ green
- ██ green1
- ██ grey1
- ██ grey2
- ██ grey3
- ██ grey4
- ██ grey5
- ██ maroon1
- ██ maroon2
- ██ orange
- ██ purple
- ██ purple1
- ██ rblue1
- ██ rblue2
- ██ rblue3
- ██ rblue4
- ██ red
- ██ red1
- ██ yellow
- ██ yellow1
- ██ yorange
- ██ white
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