Line_Mirror

Note that for ZDoom, the line must have enough void space behind it to fit all of the reflected geometry. Otherwise, areas behind the mirror will show up through the mirror as merged with the reflection. It is best to leave the same size of the current room with the mirror + 1 unit size in width, length and height, else HOMS (Hall of Mirrors) may appear. Mirrors done for GZDoom (OpenGL or Vulkan) no longer need a large void space behind the mirror, it can be as small as a sliver of 1/4 mu.

182:Line_Mirror (no parameters required)

Turns the line into a mirror.

Examples

An example of a mirror can be found at here.

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Line_Mirror:

TypeConversionTrigger
ZDoom 336:Line_MirrorLine_Mirror ()
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