Light_StrobeDoom
This is the same as Light_Strobe, except that upper is whatever the sector's light level is right now, and lower is whatever the lowest light level in the surrounding sectors is. If the surrounding sectors are at the same light level as the affected sector, then lower is 0.
232:Light_StrobeDoom (tag, u-tics, l-tics)
- tag: Tag of affected sector
- u-tics: Time to stay at upper light level
- l-tics: Time to stay at lower light level
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
Conversions from linedef types
The following Doom map format types can be converted as Light_StrobeDoom:
Type | Conversion | Trigger |
---|---|---|
![]() | Light_StrobeDoom (tag, 5, 35) | Player Cross |
![]() | Light_StrobeDoom (tag, 5, 35) | Player Cross, Repeatable |
![]() | Light_StrobeDoom (tag, 5, 35) | Player Use |
![]() | Light_StrobeDoom (tag, 5, 35) | Player Use, Repeatable |
External links
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