Light_StrobeDoom

This is the same as Light_Strobe, except that upper is whatever the sector's light level is right now, and lower is whatever the lowest light level in the surrounding sectors is. If the surrounding sectors are at the same light level as the affected sector, then lower is 0.

232:Light_StrobeDoom (tag, u-tics, l-tics)

  • tag: Tag of affected sector
  • u-tics: Time to stay at upper light level
  • l-tics: Time to stay at lower light level

Examples

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Conversions from linedef types

The following Doom map format types can be converted as Light_StrobeDoom:

TypeConversionTrigger
Doom 17:W1 Light Blink 1.0 SecLight_StrobeDoom (tag, 5, 35)Player Cross
Boom 156:WR Light Start BlinkingLight_StrobeDoom (tag, 5, 35)Player Cross, Repeatable
Boom 172:S1 Light Start BlinkingLight_StrobeDoom (tag, 5, 35)Player Use
Boom 193:SR Light Start BlinkingLight_StrobeDoom (tag, 5, 35)Player Use, Repeatable
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