Light_MinNeighbor

Sets the light level of a sector to match the lowest light level found in one of its neighboring sectors.

233:Light_MinNeighbor (tag)

  • tag: Tag of affected sector

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Light_MinNeighbor:

TypeConversionTrigger
Doom 104:W1 Light To Lowest Adjacent LevelLight_MinNeighbor (tag)Player Cross
Boom 157:WR Light To Lowest Adjacent LevelLight_MinNeighbor (tag)Player Cross, Repeatable
Boom 173:S1 Light To Lowest Adjacent LevelLight_MinNeighbor (tag)Player Use
Boom 194:SR Light To Lowest Adjacent LevelLight_MinNeighbor (tag)Player Use, Repeatable
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.