Light_MaxNeighbor
Sets the light level of a sector to match the highest light level found in one of its neighboring sectors.
234:Light_MaxNeighbor (tag)
- tag: Tag of affected sector
Examples
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Conversions from linedef types
The following Doom map format types can be converted as Light_MaxNeighbor:
Type | Conversion | Trigger |
---|---|---|
![]() | Light_MaxNeighbor (tag) | Player Cross |
![]() | Light_MaxNeighbor (tag) | Player Cross, Repeatable |
![]() | Light_MaxNeighbor (tag) | Player Use |
![]() | Light_MaxNeighbor (tag) | Player Use, Repeatable |
External links
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