Light_MaxNeighbor

Sets the light level of a sector to match the highest light level found in one of its neighboring sectors.

234:Light_MaxNeighbor (tag)

  • tag: Tag of affected sector

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Light_MaxNeighbor:

TypeConversionTrigger
Doom 12:W1 Light To Highest Adjacent LevelLight_MaxNeighbor (tag)Player Cross
Doom 80:WR Light To Highest Adjacent LevelLight_MaxNeighbor (tag)Player Cross, Repeatable
Boom 169:S1 Light To Highest Adjacent LevelLight_MaxNeighbor (tag)Player Use
Boom 192:SR Light To Highest Adjacent LevelLight_MaxNeighbor (tag)Player Use, Repeatable
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