Light_ChangeToValue
112:Light_ChangeToValue (tag, value)
- tag: Tag of affected sector
- value: New light level
Sets the light level in a sector to value.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
Conversions from linedef types
The following Doom map format types can be converted as Light_ChangeToValue:
Type | Conversion | Trigger |
---|---|---|
![]() | Light_ChangeToValue (tag, 255) | Player Cross |
![]() | Light_ChangeToValue (tag, 35) | Player Cross |
![]() | Light_ChangeToValue (tag, 35) | Player Cross, Repeatable |
![]() | Light_ChangeToValue (tag, 255) | Player Cross, Repeatable |
![]() | Light_ChangeToValue (tag, 255) | Player Use, Repeatable |
![]() | Light_ChangeToValue (tag, 35) | Player Use, Repeatable |
![]() | Light_ChangeToValue (tag, 35) | Player Use |
![]() | Light_ChangeToValue (tag, 255) | Player Use |
External links
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