LZDoom
LZDoom is a
History
LZDoom was originally started as another legacy oriented build of GZDoom, built around version 3.3. Eventually, another one of drfrag's ports, GZDoom Vintage was merged into the existing codebase to create one new unified port under the same name.
Features
- All features from latest version of mainline GZDoom (ACS, ZScript, ZMusic etc)
- All ZDoom features
- Rudimentary support for Doom Legacy
- Support for the DEHEXTRA standard
- OpenGL 2.1 based renderer (OpenGL 3.3+ recommended)
- 4 player splitscreen (LZDoom-exclusive)
- Options to switch between
Direct3D 9 and DirectDraw rendering for software (Worldsim, backend) - Several fixes to mods to maintain compatibility
Merged features from QZDoom
The QZDoom codebase enhancements partially also found their way into LZDoom. These include:
- Polygonal, 3-point perspective truecolor software renderer (“Softpoly”)
- Truecolor support for the classic 2-point renderer
- Vulkan renderer backend
- Proper windowed mode support (i.e. you can freely resize the game window)
- Correct ZDoom software light mode for the hardware renderer
- High resolution correct version of the software fuzz, for both software and hardware renderers
External links
- LZDoom 3.87c binaries, hosted by GitHub
- LZDoom 3.86a binaries, hosted by GitHub
- LZDoom 3.85 binaries, hosted by GitHub
- LZDoom 3.84 binaries, hosted by GitHub
- LZDoom 3.83a binaries, hosted by GitHub
- LZDoom 3.82 binaries, hosted by GitHub
- LZDoom 3.61 beta 4 binaries, hosted by GitHub
- LZDoom 3.60 beta 2 binaries, hosted by GitHub
- LZDoom 3.51 beta 1 binaries, hosted by GitHub
- LZDoom 3.87c thread
- LZDoom 3.86a thread
- LZDoom 3.85 thread
- LZDoom 3.84 thread
- LZDoom 3.83a thread
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