GetPlayerLivesLeft
Returns the amount the player has left. Lives are only reduced on respawning, an amount of 2 here indicates the player has 3 lives. An amount of 0 indicates last life.
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Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
int GetPlayerLivesLeft (int player)
- player: player to query lives left of.
To check whether a player is dead or not, PlayerIsSpectator should be used.
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