GetLineActivation
int GetLineActivation (int lineid);
Usage
Retrieves the line activation flags of the line with the specified line ID.
Parameters
- lineid: The ID of the line of which to get the activation flags.
Return value
The return value of the function is a bitfield where each bit in the result value corresponds to an activation flag value:
- SPAC_None (0) — No flags.
- SPAC_Cross (1) — Activated when crossed by player.
- SPAC_Use (2) — Activated when used by player.
- SPAC_MCross (4) — Activated when crossed by monster.
- SPAC_Impact (8) — Activated when hit by projectile.
- SPAC_Push (16) — Activated when bumped by player.
- SPAC_PCross (32) — Activated when crossed by projectile.
- SPAC_UseThrough (64) — Activated when used by player (with pass through).
- SPAC_AnyCross (128) — Activated by anything crossing it which does not have the TELEPORT flag.
- SPAC_MUse (256) — Activated by monsters using it.
- SPAC_MPush (512) — Activated by monsters bumping into it.
- SPAC_UseBack (1024) — The line can be used from the back side.
Since the return value is a bitfield, the individual bits can be checked by using a bitwise AND (&) comparison. More than one flag can be checked by using the bitwise OR (|) comparison.
Examples
The following script will print a message on the screen if the tagged line can be activated by "using" it:
Script 1 (int id) { If(GetLineActivation(id) & SPAC_USE) { Print(s:"You can open this door by 'using' it!"); } }
This script will print a message if the tagged line can be activated by "using" it or bumping into it:
Script 2 (int id) { If(GetLineActivation(id) & (SPAC_USE | SPAC_PUSH)) { Print(s:"You can open this door by 'using' or bumping into it!"); } }
See also
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