GetActorY
fixed GetActorY (int tid)
Usage
This returns the Y coordinate of the actor. If tid is 0, the function uses the activator.
Parameters
- tid: TID of the actor.
Return value
The Y coordinate of the actor, as a fixed point value world coordinate.
Examples
This is a semi-useful debug script
script 123 ENTER { while (TRUE) { Print (f:GetActorX (0), s:", ", f:GetActorY (0)); Delay (1); } }
It creates a display of the player's in-game coordinates.
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