GetActorVelZ
fixed GetActorVelZ (int tid)
Usage
This returns the velocity of the actor along the Z axis. Positive values means upward movement; negative values are downward.
Parameters
- tid: TID of the actor.
Return value
The Z velocity of the actor, as a fixed point value.
Examples
This example prints the current speed of the player, using the FixedSqrt function.
script 1 enter { int x, y, z, speed; while (TRUE) { x = GetActorVelX(0); y = GetActorVelY(0); z = GetActorVelZ(0); speed = FixedMul(x, x) + FixedMul(y, y) + FixedMul(z, z); print(f:FixedSqrt(speed)); delay(1); } }
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