G SkillPropertyFloat
static double G_SkillPropertyFloat (int p)
Usage
Retrieves the value of the current skill's specified property.
This function is used with properties that are represented by floating-point values. For properties that are represented by integer or boolean values, see G_SkillPropertyInt.
Parameters
- p: the property whose value to retrieve, which can be one of the following:
- SKILLP_AmmoFactor — The AmmoFactor property. If the Double ammo DMFlag is enabled, the DoubleAmmoFactor property's value is returned instead.
- SKILLP_DropAmmoFactor — The DropAmmoFactor property.
- SKILLP_ArmorFactor — The ArmorFactor property.
- SKILLP_HealthFactor — The HealthFactor property.
- SKILLP_DamageFactor — The DamageFactor property.
- SKILLP_Aggressiveness — The Aggressiveness property.
- SKILLP_MonsterHealth — The MonsterHealth property.
- SKILLP_FriendlyHealth — The FriendlyHealth property.
- SKILLP_KickbackFactor — The KickbackFactor property.
Examples
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