Floor_TransferTrigger

Transfers the floor picture and sector special from one sector to another.

235:Floor_TransferTrigger (tag)

  • tag: Tag of affected sector

The source sector is chosen by looking at the sector on Side 1 of the triggered linedef.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as :

TypeConversionTrigger
Boom 153:W1 Change Floor Texture & Effect (Trigger Model)Floor_TransferTrigger (tag)Player Cross
Boom 154:WR Change Floor Texture & Effect (Trigger Model)Floor_TransferTrigger (tag)Player Cross, Repeatable
Boom 189:S1 Change Floor Texture & Effect (Trigger Model)Floor_TransferTrigger (tag)Player Use
Boom 190:SR Change Floor Texture & Effect (Trigger Model)Floor_TransferTrigger (tag)Player Use, Repeatable
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