Floor_TransferNumeric
Transfers the floor picture and sector special from one sector to another using the numeric change model: the sector used as a model is the one with floor at destination height across the lowest-numbered two-sided line surrounding the affected sector.
236:Floor_TransferNumeric (tag)
- tag: Tag of affected sector
Examples
![]() |
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
Conversions from linedef types
The following Doom map format types can be converted as Floor_TransferNumeric:
Type | Conversion | Trigger |
---|---|---|
![]() | Floor_TransferNumeric (tag) | Player Use, Repeatable |
![]() | Floor_TransferNumeric (tag) | Player Cross |
![]() | Floor_TransferNumeric (tag) | Player Cross, Repeatable |
![]() | Floor_TransferNumeric (tag) | Player Use |
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.