Floor_RaiseToNearest
Raises a tagged sector's floor to the height of the next higher surrounding floor. If tag is 0, then the sector on the line's back side is used.
25:Floor_RaiseToNearest (tag, speed)
- tag: Tag of affected sector
- speed: How quickly the floor moves
Examples
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Conversions from linedef types
The following Doom map format types can be converted as Floor_RaiseToNearest:
Type | Conversion | Trigger |
---|---|---|
![]() | Floor_RaiseToNearest(tag, 8) | Player Use |
![]() | Floor_RaiseToNearest(tag, 8) | Player Use |
![]() | Floor_RaiseToNearest(tag, 8) | Player Use, Repeatable |
![]() | Floor_RaiseToNearest(tag, 8) | Player Use, Repeatable |
![]() | Floor_RaiseToNearest(tag, 8) | Player Cross |
![]() | Floor_RaiseToNearest(tag, 8) | Player Cross |
![]() | Floor_RaiseToNearest(tag, 8) | Player Cross, Repeatable |
![]() | Floor_RaiseToNearest(tag, 8) | Player Cross, Repeatable |
![]() | Floor_RaiseToNearest(tag, 32) | Player Cross, Repeatable |
![]() | Floor_RaiseToNearest(tag, 32) | Player Cross, Repeatable |
![]() | Floor_RaiseToNearest(tag, 32) | Player Cross |
![]() | Floor_RaiseToNearest(tag, 32) | Player Cross |
![]() | Floor_RaiseToNearest(tag, 32) | Player Use |
![]() | Floor_RaiseToNearest(tag, 32) | Player Use |
![]() | Floor_RaiseToNearest(tag, 32) | Player Use, Repeatable |
![]() | Floor_RaiseToNearest(tag, 32) | Player Use, Repeatable |
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