Floor_RaiseToLowestCeiling

Raises a tagged sector's floor to the height of the lowest surrounding ceiling. If tag is 0, then the sector on the line's back side is used.

238:Floor_RaiseToLowestCeiling (tag, speed)

  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Floor_RaiseToLowestCeiling:

TypeConversionTrigger
Doom 5: W1 Floor To Lowest Adjacent CeilingFloor_RaiseToLowestCeiling (tag, 8)Player Cross
Doom 24: G1 Floor To Lowest Adjacent CeilingFloor_RaiseToLowestCeiling (tag, 8)Attack Hit, Missile Cross
Doom 64: SR Floor To Lowest Adjacent CeilingFloor_RaiseToLowestCeiling (tag, 8)Player Use, Repeatable
Doom 91: WR Floor To Lowest Adjacent CeilingFloor_RaiseToLowestCeiling (tag, 8)Player Cross, Repeatable
Doom 101: S1 Floor To Lowest Adjacent CeilingFloor_RaiseToLowestCeiling (tag, 8)Player Use
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