Floor_RaiseByValueTxTy

Raises a tagged sector's floor by height units and uses the trigger change model to give it a new picture and special. If tag is 0, then the sector on the line's back side is used.

239:Floor_RaiseByValueTxTy (tag, speed, height)

  • tag: Tag of affected sector
  • speed: How quickly the floor moves
  • height: Amount to raise floor by

Examples

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Conversions from linedef types

The following Doom map format types can be converted as Floor_RaiseByValueTxTy:

TypeConversionTrigger
Doom 59:W1 Floor Up 24 Change Tex + TypeFloor_RaiseByValueTxTy (tag, 8, 24)Player Cross
Doom 93:WR Floor Up 24 Change Tex + TypeFloor_RaiseByValueTxTy (tag, 8, 24)Player Cross, Repeatable
Boom 160:S1 Floor Up 24 Change Tex & EffectFloor_RaiseByValueTxTy (tag, 8, 24)Player Use
Boom 179:SR Floor Up 24 Change Tex & EffectFloor_RaiseByValueTxTy (tag, 8, 24)Player Use, Repeatable
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