Floor_RaiseByValueTimes8

Raises a tagged sector's floor by (height * 8) units. If tag is 0, then the sector on the line's back side is used. This special is useful in the Hexen map format where argument cannot exceed 255; in UDMF large values can be used with Floor_RaiseByValue.

35:Floor_RaiseByValueTimes8 (tag, speed, height)

  • tag: Tag of affected sector
  • speed: How quickly the floor moves
  • height: Amount to raise floor by

Examples

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Conversions from linedef types

The following Doom map format types can be converted as Floor_RaiseByValueTimes8:

TypeConversionTrigger
Doom 140:S1 Floor Up 512Floor_RaiseByValueTimes8(tag, 8, 64)Player Use
Strife 140:S1 Floor Up 512Floor_RaiseByValueTimes8(tag, 8, 64)Player Use
Boom 142:W1 Floor Up 512Floor_RaiseByValueTimes8(tag, 8, 64)Player Cross
Boom 147:WR Floor Up 512Floor_RaiseByValueTimes8(tag, 8, 64)Player Cross, Repeatable
Boom 178:SR Floor Up 512Floor_RaiseByValueTimes8(tag, 8, 64)Player Use, Repeatable
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