Floor_RaiseByTexture

Raises a tagged sector's floor by the height of the shortest lower texture on its defining linedefs. If tag is 0, then the sector on the line's back side is used.

240:Floor_RaiseByTexture (tag, speed)

  • tag: Tag of affected sectors
  • speed: How quickly the floor moves

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as :

TypeConversionTrigger
Doom 30:W1 Floor Up Shortest Lo TexFloor_RaiseByTexture (tag, 8)Player Cross
Doom 96:WR Floor Up Shortest Lo TexFloor_RaiseByTexture (tag, 8)Player Cross, Repeatable
Boom 158:S1 Floor Up By Shortest Lo TexFloor_RaiseByTexture (tag, 8)Player Use
Boom 176:SR Floor Up By Shortest Lo TexFloor_RaiseByTexture (tag, 8)Player Use, Repeatable
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