Floor_LowerToNearest

Lowers a tagged sector's floor to the height of the highest surrounding floor that is lower than the tagged sector's current height. If tag is 0, then the sector on the line's back side is used.

22:Floor_LowerToNearest (tag, speed)

  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Examples

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Conversions from linedef types

The following Doom map format types can be converted as Floor_LowerToNearest:

TypeConversionTrigger
Boom 219:W1 Floor Down To Adjacent FloorFloor_LowerToNearest (tag, 8)Player Cross
Boom 220:WR Floor Down To Adjacent FloorFloor_LowerToNearest (tag, 8)Player Cross, Repeatable
Boom 221:S1 Floor Down To Adjacent FloorFloor_LowerToNearest (tag, 8)Player Use
Boom 222:SR Floor Down To Adjacent FloorFloor_LowerToNearest (tag, 8)Player Use, Repeatable
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