Floor_LowerToLowest

Lowers a tagged sector's floor to the height of the lowest surrounding floor. If tag is 0, then the sector on the line's back side is used.

21:Floor_LowerToLowest (tag, speed)

  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Floor_LowerToLowest:

TypeConversionTrigger
Doom 23:S1 Floor To Lowest Adjacent FloorFloor_LowerToLowest(tag, 8)Player Use
Strife 23:S1 Floor To Lowest Adjacent FloorFloor_LowerToLowest(tag, 8)Player Use
Doom 38:W1 Floor To Lowest Adjacent FloorFloor_LowerToLowest(tag, 8)Player Cross
Strife 38:W1 Floor To Lowest Adjacent FloorFloor_LowerToLowest(tag, 8)Player Cross
Doom 60:SR Floor To Lowest Adjacent FloorFloor_LowerToLowest(tag, 8)Player Use, Repeatable
Strife 60:SR Floor To Lowest Adjacent FloorFloor_LowerToLowest(tag, 8)Player Use, Repeatable
Doom 82:WR Floor To Lowest Adjacent FloorFloor_LowerToLowest(tag, 8)Player Cross, Repeatable
Strife 82:WR Floor To Lowest Adjacent FloorFloor_LowerToLowest(tag, 8)Player Cross, Repeatable
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