Floor_Donut
250:Floor_Donut (ptag, pspeed, sspeed)
- ptag: Tag of the pillar in the center of the donut
- pspeed: How quickly to lower the pillar
- sspeed: How quickly to raise the surrounding sector's floor
Performs
Examples
In this example, the donut's pillar has a tag of 1, the pillar lowers with a speed of 10 and the floor around the pillar raises with a speed of 15, after which its floor is changed to that of the sector around.
Script 1 (void) { Floor_Donut(1, 10, 15); Print(s:"Unflooding the area, moving the column down..."); }
Conversions from linedef types
The following Doom map format types can be converted as :
Type | Conversion | Trigger |
---|---|---|
![]() | Floor_Donut (tag, DORATE, DORATE) | Player Use |
![]() | Floor_Donut (tag, DORATE, DORATE) | Player Cross |
![]() | Floor_Donut (tag, DORATE, DORATE) | Player Cross, Repeatable |
![]() | Floor_Donut (tag, DORATE, DORATE) | Player Use, Repeatable |
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