ExplodeMissile
void ExplodeMissile([line lin[, Actor target[, bool onsky]]])
Note: This feature is for ZScript only. |
Usage
Makes the actor explode like a missile does when it hits something, including setting its appropriate state, setting its pointers based on its flags, spraying decals, etc. Most often used with actors that have the MISSILE flag set.
Parameters
- lin - Default is null. The line that was hit causing the explosion.
- target - Default is null. The actor that was hit causing the explosion.
- onsky - Default is false. If true, consider the actor to have hit the sky.
Examples
![]() |
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.