EnableStencil
Usage
Enables the usage of the stencil buffer when drawing. The stencil buffer allows for textures to act as a mask for other textures drawn on the screen, discarding anything that doesn't fit within it. This can be used to draw textures with complex shapes without having to rely on Shape2D or masking with shaders.
Warning: This can only be called from within functions that are specifically designed to draw HUD elements (e.g. BaseStatusBar's Draw or EventHandler's RenderOverlay).
Parameters
- on - If set to
true
, turns on the stencil buffer. Iffalse
, turns it off
Examples
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