Elevator_MoveToFloor

Moves the floor and ceiling of the tagged sector so that its floor aligns with the floor of the sector the activating linedef is facing, while keeping the same amount of distance between the floor and ceiling.

246:Elevator_MoveToFloor (tag, speed)

  • tag: Tag of affected sector
  • speed: How fast the elevator moves

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Elevator_MoveToFloor:

TypeConversionTrigger
Boom 235:W1 Elevator To Current FloorElevator_MoveToFloor (tag, 32)Player Cross
Boom 236:WR Elevator To Current FloorElevator_MoveToFloor (tag, 32)Player Cross, Repeatable
Boom 237:S1 Elevator To Current FloorElevator_MoveToFloor (tag, 32)Player Use
Boom 238:SR Elevator To Current FloorElevator_MoveToFloor (tag, 32)Player Use, Repeatable
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.