Door_Raise

Raises the ceiling of all affected sectors to four units below the lowest surrounding ceiling. After the door is opened, it will be closed again after delay tics. If tag is 0, then the sector on the line's back side is used.

12:Door_Raise (tag, speed, delay, lighttag)

  • tag: Tag of affected sector.
  • speed: Door's movement speed. Doom's standard doors move at 16, and blazing doors move at 64.
  • delay: Tics until door closes. Doom waits 150 tics.
  • lighttag: Tag of sector to perform a gradual lighting effect in

If lighttag is non-zero a gradual lighting effect is done in the tagged sectors. The light is gradually changed between the darkest neighboring sector when the door is fully closed and the brightest neighboring sector when the door is fully open.

Conversions from linedef types

The following Doom map format types can be converted as Door_Raise:

TypeConversionTrigger
Doom 1: DR DoorDoor_Raise (0, 16, 150, tag)Player Use, Monsters Activate, Repeatable
Doom 4: W1 DoorDoor_Raise (tag, 16, 150)Player Cross, Monsters Activate
Doom 29: S1 DoorDoor_Raise (tag, 16, 150)Player Use
Doom 63: SR DoorDoor_Raise (tag, 16, 150)Player Use, Repeatable
Doom 90: WR DoorDoor_Raise (tag, 16, 150)Player Cross, Repeatable
Heretic 100: WR Door Triple SpeedDoor_Raise (tag, 48, 150)Player Cross, Repeatable
Doom 105: WR Door FastDoor_Raise (tag, 64, 150)Player Cross, Repeatable
Doom 108: W1 Door FastDoor_Raise (tag, 64, 150)Player Cross
Doom 111: S1 Door FastDoor_Raise (tag, 64, 150)Player Use
Doom 114: SR Door FastDoor_Raise (tag, 64, 150)Player Use, Repeatable
Doom 117: DR Door FastDoor_Raise (0, 64, 150, tag)Player Use, Repeatable
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