Door_Open
Raises the ceiling of all affected sectors to four units below the lowest surrounding ceiling. If tag is 0, then the sector on the line's back side is used.
11:Door_Open (tag, speed, lighttag)
- tag: Tag of affected sector
- speed: How quickly the door opens
- lighttag: Tag of sector to perform a gradual lighting effect in
If lighttag is non-zero a gradual lighting effect is done in the tagged sectors. The light is gradually changed between the darkest neighboring sector when the door is fully closed and the brightest neighboring sector when the door is fully open.
Conversions from linedef types
The following Doom map format types can be converted as Door_Open:
Type | Conversion | Trigger |
---|---|---|
![]() | Door_Open (tag, 16) | Player Cross |
![]() | Door_Open (0, 16, tag) | Player Use |
![]() | Door_Open (0, 16, tag) | Player Use, Monsters Activate |
![]() | Door_Open (tag, 16) | Attack Hit, Missile Cross, Monsters Activate, Repeatable |
![]() | Door_Open (tag, 16) | Player Use, Repeatable |
![]() | Door_Open (tag, 16) | Player Cross, Repeatable |
![]() | Door_Open (tag, 16) | Player Use |
![]() | Door_Open (tag, 64) | Player Cross, Repeatable |
![]() | Door_Open (tag, 64) | Player Cross |
![]() | Door_Open (tag, 64) | Player Use |
![]() | Door_Open (tag, 64) | Player Use, Repeatable |
![]() | Door_Open (0, 64, tag) | Player Use |
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